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Binarymission
WPF › Skinning › BinarySkinColor

BinarySkinColor

enum.NET 6 / 8 / 10.NET Framework 4.8Binarymission.WPF.Skinning

The colours a BinarySkin is made of. Each one names the place it is used, not a hue, so that a control asks for "the text on a surface" and gets whatever the skin in force says that is.

public enum BinarySkinColor

Members at a glance

AccentThe application's own colour: the application menu button, and the colour that AccentText and AccentStroke are made from.
AccentStrokeA line in the accent colour on Canvas, such as the selected tab's underline: the accent made as dark or as light as it must be to be seen there.
AccentTextText in the accent colour on Canvas, such as the selected tab's caption: the accent made as dark or as light as it must be to read there.
CanvasThe back of the window: the title bar and the strip of tabs.
CanvasHoverCanvas under the pointer: a tab or a caption button being pointed at.
CanvasPressedCanvas being pressed.
CanvasTextText and glyphs drawn on Canvas: the window title and the tab captions.
DividerRules between things: between groups, between the quick access toolbar and the title.
FieldThe inside of a box the user types into.
HoverA command on Surface under the pointer.
PressedA command on Surface being pressed.
SecondaryTextQuieter text on Surface: group titles, descriptions under menu items.
StrokeOutlines: the edge of a menu, a scroll bar's thumb.
SurfaceThe surface commands, menus and panels sit on.
SurfaceTextText and glyphs drawn on Surface.
WindowBorderThe window's outer edge.

Members

Accent

The application's own colour: the application menu button, and the colour that AccentText and AccentStroke are made from.

AccentStroke

A line in the accent colour on Canvas, such as the selected tab's underline: the accent made as dark or as light as it must be to be seen there.

AccentText

Text in the accent colour on Canvas, such as the selected tab's caption: the accent made as dark or as light as it must be to read there.

Canvas

The back of the window: the title bar and the strip of tabs.

CanvasHover

Canvas under the pointer: a tab or a caption button being pointed at.

CanvasPressed

Canvas being pressed.

CanvasText

Text and glyphs drawn on Canvas: the window title and the tab captions.

Divider

Rules between things: between groups, between the quick access toolbar and the title.

Field

The inside of a box the user types into.

Hover

A command on Surface under the pointer.

Pressed

A command on Surface being pressed.

SecondaryText

Quieter text on Surface: group titles, descriptions under menu items.

Stroke

Outlines: the edge of a menu, a scroll bar's thumb.

Surface

The surface commands, menus and panels sit on.

SurfaceText

Text and glyphs drawn on Surface.

WindowBorder

The window's outer edge.